The motion-sensing revolution – along with the all desperate promises of the last two E3s – is nearly upon us. With Microsoft’s Kinect coming in November and the Playstation Move readying a September 17th launch, prepare to flail in a sea of reviews and details for both new interfaces.
COMING THIS FALL!!!
Q: How precise is PlayStation Move?
A: The PlayStation Move is tracked completely 1:1, so its complete position and orientation are known. High-speed data from internal sensors is combined with sub-pixel PlayStation Eye camera data, allowing precise measurement of a wide range of motions, from the tiniest movements to most vigorous swipes.
Q: How much “lag” does PlayStation Move have? Is there a noticeable delay of my motion to the action performed onscreen?
A: The PlayStation Move has similar sensing latency as the DUALSHOCK 3 controller — for many PlayStation Move games, this is about 22ms, though it can vary somewhat between games. Modern HDTVs unfortunately have much more latency, usually on the order of 60-160ms. If your TV has “game mode,” make sure to enable it.
The F.A.Q. also has a sense of humor. Long sigh emphasis mine:
Q: Do you need to stand when using PlayStation Move? Do you need to sit?
A: [LONG SIGH….] No, you do not need to stand. As long as the camera has a clear, direct view of you and the PlayStation Move motion controller, you can play while standing, sitting, slouching, reclining, etc.
Take that, Kinect!
So will this be a bold new direction for the user interface, or is it just another highfalutin Sega Genesis Menacer? If you’re willing to place an early bet on Sony’s motion-sensing technology, you can pick up the basic Move bundle for $99.99 on September 17th.