Rockstar Games today announced a Fall 2009 release for Red Dead Redemption, a followup to 2004’s Red Dead Revolver.  Available for both the PS3 and 360, Redemption puts players in the spur-clad boots of former outlaw John Marston as he fights his way across the American frontier.



From Sam Houser, Rockstar Games founder:

“The team at San Diego have massively exceeded our expectations with
the sheer depth of experiences in Red Dead Redemption. The seamless combination of
breathtaking beauty and intense action, all woven together with strong
plotlines in a massive vibrant, rural environment is mind-blowing. We
think this game helps to push the limits of what an open-world gaming
experience can be.”

Taking advantage of GTA IV‘s RAGE (Rockstar Advanced Game Engine), including the tree-riffic SpeedTree virtual foliage module, It’s no surprise that Redemption’s screenshots look so good.  Those who loved the vast desert expanses in GTA: San Andreas and bemoaned its absence from the city-locked GTA IV should be very happy with this announcement. 

Rockstar San Diego’s resume (Red Dead Revolver, Midnight Club, and Rockstar Games Presents Table Tennis being highlights) might not be too reassuring, but the prospect of a decent open-world Wild West game is still a great incentive to track Redemption‘s progress.