Resident Evil 5 was the highest selling game of the series and one of publisher Capcom’s highest sellers of all time. Nevermind that it was a relatively tedious entry and, from an entertainment standpoint, a step down from its immediate predecessor (relax, it was still an alright game). So it was only a matter of time before a sixth entry came barreling at you with tentacles, or a chainsaw, or mandibles, or whatever method of choice the new baddies will use to try and end you. Take it away, fine people of Capcom:
“It has been ten years since the Raccoon City incident and the President of the United States has decided to reveal the truth behind what took place in the belief that it will curb the current resurgence in bioterrorist activity. Due to be by the President’s side is his personal friend and Raccoon City survivor, Leon S. Kennedy, but when the venue suffers a bioterrorist attack, Leon is forced to face a President transformed beyond recognition and make his hardest ever decision. At the same time, Bioterrorism Security Assessment Alliance member Chris Redfield arrives in China, itself under threat of a bioterrorist attack. With no country safe from these attacks and the ensuing outbreaks, the entire world’s population is united by a common fear that there is no hope left.”
To my recollection, this will be the first game in the series to feature both Chris Redfield and Leon Kennedy as playable characters. Leon’s inclusion is always a good sign, as he’s the protagonist of the series’ best entries (2 & 4). I remember the first two games scaring the living daylights out of me as a kid, but 5 skewed in a action-oriented, co-op direction that betrayed the series a little in my eyes. Supposedly the developers are trying to find a middle ground between the action elements in RE5 and the pant-shitting inducing terror of RE4. Wise choice on their part.
The seemingly international plotline certainly lessons the residential aspect of Resident Evil, but whatever, this franchise has earned a little of my trust by now. A few jumpscares and some gruesome headshots and we’re cool, Resident Evil.