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| Video Games It's common knowledge that Uncle Mitch unwinds to the Gameboy version of Karate Champ. Discuss PS2, XBOX, and whatever other consoles you want to. |
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#101
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Ok, let me have another try at my previous statement. "The game should be at least 30% longer and it should make better use of the RTS aspects through harder and more strategic battles."
Here's an example of how the SP gets it wrong... - The spell system in multiplayer is cooldown based. The whole thing is a bit of a tug of war, so it's important to use the powerful spells at just the right time. Otherwise you'll be caught with your pants down as the opponent comes in with a full force + spells. You also need to be careful you don't get killed while casting the longer spells. - In the single player ambushes it's broken cause the cooldowns don't matter and either The Facemelter or Bring It On Home can decimate the incoming squad easily. It's good mechanics for MP being misapplied in SP. (or at least that's the theory I'm working with)
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PSN: Kriegaffe Last edited by Kriegaffe; 11-03-2009 at 03:58 PM. |
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#102
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Did you guys never play Grim Fandango with a gamepad? I remember busting through that thing with my old Sidewinder, no problem. Love the hell out of that game.
And yeah, Alex, I really feel what you're saying here. I love the guy, but I didn't have much fun playing Psychonauts and Brutal. All the set dressing for those games is fantastic. The voice acting and writing are great. But the inherent "video gameness" is just flawed and sub par. The demo for Brutal is misleading as hell. Beats Metal Gear Solid 2's bait and switch by a country mile.
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Press A To Join Blog. No longer listening with your ears, but with your heart. And by "heart" I mean your eyes. And by "eyes," I mean your cock. |
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#103
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Maybe multiplayer is fine, I don't really care. I didn't buy the game for a multiplayer-only RTS, because that wasn't what was promised BY THE DEVELOPER or by any of the leadup material. It was promised as an action adventure hack and slash that incorporated some real time elements, not as an extended little learner book for a game I didn't want to play in the first place.
And frankly, this is pretty anemic just as a strict RTS anyway. Compared to real games in the genre (even old ones like Herzog Zwei, as Alex says) it's a bare bones trifle.
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"That thing you burnt up isn't important to me.. It's the fluid catalytic cracking unit.. It makes shoes for orphans. Nice job breaking it, hero." mah sketchblawg Last Update 10/17 Xbox Live : AgentHelix01 |
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#104
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The solos are the perfect example of a great concept that becomes more irritating than anything in execution. Selecting a solo and watching it play it out would have been infinitely preferable than wasting time hitting "notes" each time. I didn't even get Bring It On Home before beating the game and had no problem melting faces of entire squads while my headbangers did nothing.
It's also irritating how you have to summon the Druid Plow after every mission. What, did they think people would want to walk around the world with no jump button? |
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#105
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Also, solos are basically useless in a pitched battle, because you take damage while doing them. Brainless decision.
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"That thing you burnt up isn't important to me.. It's the fluid catalytic cracking unit.. It makes shoes for orphans. Nice job breaking it, hero." mah sketchblawg Last Update 10/17 Xbox Live : AgentHelix01 |
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#106
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GOD, YES. Worst decision ever.
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"I used to post on here under the name 'MovieRapist'." Quote:
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#107
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I haven't played Herzog Zwei or Sacrifice. I've played Starcraft and War III, but this feels like a different sort of game. Following the basic advice Schafer gave out post-release (stay on the ground with the team, don't split them up much, use double teams) I'm getting the feel for how it's meant to be played. Between the 8 or so solos, 10 or so unit types, double teams and 3 factions, I wouldn't say it's anemic. Having said that, the single player should stand on it's own. I didn't buy it for multiplayer either. And yeah the gameplay in the SP mode is ends up being shallow (but IMO fun)
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PSN: Kriegaffe Last edited by Kriegaffe; 11-03-2009 at 05:47 PM. |
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#108
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It seems to me that Schafer is still making adventure games, just shoehorning them into different genres since adventure games have died off. They're going through something of a rebirth right now, so maybe he should jump back into them. Still, one misstep doesn't mean he should stay out altogether. He just needs to get a solid development team behind him.
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The most merciful thing in the world is the inability of the mind to correlate all its contents. We live on an island of ignorance in the midst of seas of infinity, and it was not meant that we should voyage far...some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age. Xbox Live Tag: wydren |
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#109
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Herzog Zwei, that was a great game. So simple yet so addictive.
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XBOX live tag: lukyJACK |
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#110
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Great minds think alike it seems, as Yahtzee says essentially the same thing Alex does here.
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The most merciful thing in the world is the inability of the mind to correlate all its contents. We live on an island of ignorance in the midst of seas of infinity, and it was not meant that we should voyage far...some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age. Xbox Live Tag: wydren |
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#111
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Yup, this is definitely a WTF were they thinking decision. It'd be one thing if you didn't need the jump button, but the landscape is almost designed for you to get stuck constantly on 10" ledges you could easily walk over in real life. So frustrating. It's obviously a conscious decision on their part, I'd just like to know the reasoning behind it. Frustration negates fun.
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#112
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There's a big long interview with Schafer here.
http://fidgit.com/archives/2009/11/t...iner_point.php Some bits: Quote:
Quote:
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PSN: Kriegaffe |
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#113
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Holy moly. Imagine that single player for a second.
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#114
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Well, I suppose the alternative would have been like a pure RTS game, like a Starcraft campaign. 20 or so stage battes in a row, with no open world or exploring. The plot would have been progressed between battles, etc. Maybe there would have been campaigns for the other factions, etc.
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PSN: Kriegaffe |
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#115
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The RTS system as it is isn't deep enough or fun enough to support that.
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#116
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Quote:
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"I used to post on here under the name 'MovieRapist'." Quote:
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#117
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I've always thought that Tim's stuff would be great as animated films. CG or 2D. I agree that the gameplay element of his games has been kind of weak. Maybe he should write the stories and let other developers do the actual games.
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TheHardCast.com The Movie, Asian Cinema, Anime, and Video Game Podcast with attitude! |
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#118
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I'm playing a lot of Drowning Doom against the AI and they have things like fake units, a stealth fog (you can't spot them at a distance), possessing units, exploding bombs and aoe health spells. And the style of play involves more scouting the map out sending of individual units to distract or take down a fan geyser. The singleplayer campaign as it is only sends squads of evenly mixed teams, so it's hard to appreciate the individual units. I could imagine a campaign which puts more emphasis on these individual mechanics. For instance: a mission where a bunch of frightwigs suddenly spawn and possess your own troops. Or where a bunch of broods use their kamikaze attacks. Or just general things like creeps that spawn, more use of the buffs & debuffs, more defensive towers or other environmental hazards. Having said all that, I'm sorta glad it's not a pure RTS game, cause I do love the driving and exploring bits too.
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PSN: Kriegaffe Last edited by Kriegaffe; 11-08-2009 at 05:44 PM. |
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#119
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I tried the multi player last night, and couldn't find a game. I'll try again. It's certainly a lot of effort to put into a game to get to what apparently is the meaty good stuff.
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#120
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I've only been playing against the AI in multiplayer. Ramping up the difficulty as I get used to the control scheme and various units has worked for me. My main incentive (apart from it being sort of fun) is unlocking the other concept art which is linked to producing a certain amount of each unit. I'd like to go up against some other players at some point to get the Six Degrees of Schafer Trophy.
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PSN: Kriegaffe Last edited by Kriegaffe; 11-08-2009 at 10:28 PM. |
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#121
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If anything, we have too much of the opposite on the Internet. Fanboys who go insane with anticipation about a game, film, book, or whatever, and, even if sucks bigtime, will still defend it because they can't admit to themsleves they were wrong. |
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#122
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I'd love to see a film version of Psychonauts... CGI flick... whatever.
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website: http://www.burningewok.com Twitter: JustinGranzin Xbox Live: Cipher Theory |
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#123
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There's nothing worse than that feeling of playing a hyped game, looking around, and saying "Uh guys... You kind of got it wrong with this one."
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