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Filipino Elvis
07-06-2005, 02:56 PM
Having read enough glowing praise for it around the web(some claiming it's the best wrestling game of the current console generation, which I can't fairly opine on), I picked up the original Day Of Reckoning a couple of weeks ago. After the first match, when I, Matt Hardy, beat Roddy Piper in an epic 20-minute hardcore match, I knew this game was the goods. So I'm excited to see that its sequel is set to drop on August 29th. Here's a recent article about it from IGN.com. (http://cube.ign.com/articles/624/624499p1.html) I'll just offer my take on the new features and wrestlers:

The only new match type is a Last Man Standing, which shouldn't be some impossible task to win because the computer in the original would stay down for a while as the match continued and you piled on the beating(no Hulk Hogan resurrections). Though it would be neat if they could add an Elimination Chamber match(it has Hell In The Cell, just add other wrestlers regularly) or a traditional battle royal with everyone starting in the ring, but that would probably slaughter the CPU.

Apparently this version still doesn't have voice samples. I personally don't mind it because I know the space on the disc needed to hold the sound clips is being put to use on improving the detail and gameplay, but I know some people are fans of certain wrestlers and want to play them in a game mainly because of their catchphrases or promo ability. So it's probably a bummer for them when, say, Christian's remarks are represented via screenplay.

Some wishes for the updated roster:

JBL, Chris Masters, Rene Dupree, Kenzo Suzuki, Paul London and Heidenreich could be worth playing as at least once if they went all out with their intros. Heidenreich with that fist swing and the "Hei-den-reich! Hei-den-reich!" theme that always reminds me of the machine noise beat in "Allentown." Masters with the Tron video playing, cutting to him kneeling at the entranceway, and him flexing to the flourishes in his music. London bolting to the ring wearing his bearskin. Suzuki getting carried out on that throne. Dupree waving a French flag and walking Fifi(with Fifi looking different every time you play!). And JBL with the limo. Granted, those last three probably won't happen, but I'd love it if it did.

Tajiri - The Tarantula and the bouncing handspring back elbow were available as moves in the create-a-wrestler in the first one, so you could possibly create your own Tajiri then if you wanted to tinker with that monstrosity of numerous minute details(I still haven't played the original's storyline mode yet, as I'm still perfecting my likeness and my counter-culture beatnik gimmick). So the game makers saved you some effort. Hopefully you'll get to mist people.

Ric Flair - Hopefully THQ or the WWE or whomever is responsible for it cracked open the wallet and got the rights to "Thus Spake Zarathustra." Flair coming out in the first one to a vague rip-off was so wrong.

Eugene - His gimmick is kind of a create-a-wrestler in the flesh with him emulating the moves of his wrestling heroes, so having him in is either fun or excessive.

Carlito Caribbean Cool - While getting to play as him is coo...err, exciting, will his finishing move be a roll-up? Spitting apples on people?

Muhammad Hassan - Getting to hear his theme music will be pretty sweet.

William Regal and Maven are notable only because you may get to put their spiffy offensive moves(that grapevine neckbreaker and the Lung Blower, respectively) in your CAW.

Dupree means you may get to have the Frenchy Dance as a taunt for your CAW.

Hurricane - I was shocked he wasn't in the first one. Hopefully he'll get to use the VerteBreaker here since he apparently can't on TV(no worries about vertebrae getting stacked together like Pringles in a video game).

Chavo Guerrero - You'll probably get to use the Gory Bomb and hear the "OOOhhh, Chavo!" theme music. But it will make me long to be able to play as his new Kerwin White persona.

Christy Hemme - You might get to use that split one-leg drop and hear that Hives song.

Torrie Wilson, Gene Snitsky, and Orlando Jordan - Ah, I've got nothing.


So is anyone else here excited about this?

Micah Robinson
07-06-2005, 03:13 PM
I used to get excited about WWE games, but they haven't had a decent roster since Smackdown:Here Comes The Pain. How is it that La Resistance have been multiple tag team champs and have now broken up, and yet STILL haven't appeared as a team in a WWE game once?

RAW vs. Smackdown was decent, but hardly worth the $50 extra since S: HCTP. And with all of the legends and WCW likenesses they have or could get the rights to, these anemic games are inexcusable. I want a HUGE selection of real entrance music spanning the years. I want ECW and WCW wrestlers. I want storylines that go on for several years. I want STABLES. I want real online gamplay. Get me these things, and maybe I will care again.

Matt Halbauer
07-14-2005, 06:29 PM
I think I end up making a post like this is in most of the video game wrestling topics.

I played the shit out of JBI. Even more so with SYM. Bought an Xbox, got all jacked up for RAW 2, and hated it. Bought HCTP, and wasn't fully enthralled for some reason.

Went back, got into the old AKI N64 games. Bought a Dreamcast for the express purpose of playing Giant Gram & Fire Pro D. 2 years later did the exact same thing instead with a GBA and Fire Pro 2.

I go through moods, but I almost exclusively play the Fire Pros now. WM21 was a massive disappointment for me, as I was really hoping the caw mode would take full advantage of the hard drive. I utterly hated that game. I returned it the night I bought it.

I'm not sure if the current crop of wrestling games is even aimed at me, but I'm interested in the DoR series. The first can be cheaply had, the second is right around the corner. I've heard good stuff about the mechanics and the CAW. I've also been considering picking up the Ulitmate Muscle game, and Def Jam:Fight for NY.

No Mercy is the only thing that even remotely resembles the depth of Fire Pro D, in terms of programming a CAW. The Game Boy versions are lighter than their DC cousin but are serviceable alternatives, plus, I don't have to use my 40 page translation guide. It only really lacks the extreme depth of programming the AI for a CAW. I've had some four star classics in the last few weeks, notably an RVD vs the Great Muta match that had my marking out for the computer as it beat my ass. (incidentally, I won the match as RVD. Muta reversed my suplex, setting me up for a Shining Wizard. I eat knee, Muta goes for the moonsault. I get up just in the nick of time and irish whip a stunned Muta. I send him over the ropes and onto the floor with a spinning heel kick and follow it up with a plancha suicida. I roll his ass into the ring, to set up the five star, only to catch a face full of mist. I counter another (assumed) shining wizard with a drop toe hold, climb the post, 5-Star, 1,2,3. I am such a mark.)

A new Fire Pro game is in the works for the PS2, but an english version is highly unlikely. There are english patches for the SNES incarnation, Super Fire Pro Wrestling X Premium, but I'm not sure how complete they are. I lost an old version in a system crash a few years back. There's other stuff worth firing up a NES emulator for. Tecmo Wrestling doesn't get enough love. There's a mode of play where you have to wrestle a good "tv match". Pro Wrestling itself can still be a blast. A WINNER IS YOU. I spent slavish attention to making the old Pro Wrestling guys for one of the SD! games. Watching those guys go at it in the elimination chamber was great.